6th Edition

How to Cheat in Maya 2026 Tools & Techniques for Animators

By Kenny Roy, Genevieve Freckelton Copyright 2026
350 Pages 394 Color Illustrations
by CRC Press

350 Pages 394 Color Illustrations
by CRC Press

How to Cheat in Maya 2026 is more than a software manual - it’s a complete guide to working smarter, animating faster, and thinking like a professional. This edition covers Maya’s latest tools and features, but more importantly, it focuses on real-world workflows and the creative process behind great animation. You’ll find not just the how, but the why behind each technique, helping you build intuition and confidence in your craft. Whether you’re learning the ropes or refining your skills, this book is designed to remove friction, streamline your process, and let you focus on what matters most: crafting compelling animated performances.

Featuring advice, strategies, and best practices for:

  • Configuring optimal Maya settings
  • Testing and mastering your rigs
  • Avoiding and overcoming common animation pitfalls
  • Harnessing the power of Constraints, Layers and Cycles
  • Employing physics, anatomy, and psychology to push your facial animation and polish to the next level

New to this Edition:

  • Maya updates and upgrades to the Graph Editor, Time Slider, Time Slider Bookmarks, Dope Sheet, Light Editor, Ghosting, Blue Pencil … and more
  • 4 new character rigs added to the How to Cheat in Maya series
  • All new interlude articles covering everything from AI, the animation industry, selecting schools to demo reels
  • “Tempo” - a workflow so revolutionary we’re calling it The Thirteenth Principle!

01 BEFORE YOU START

Where to Start

File Naming

Saving Files

Common Settings

Workspace

Common Hotkeys

Tool Settings

 

02 PRINCIPLES

Squash And Stretch

Anticipation

Staging

Straight Ahead and Pose to Pose

Overlapping Action and Follow Through

Slow In, Slow Out

Arcs

Secondary Action

Exaggeration

Solid Drawing

Appeal

Timing

 

03 THE THIRTEENTH PRINCIPLE

Animating with Tempo

How to Animate with Tempo

What We’ve Learned

Final Thoughts: The Power of Tempo

 

04 MAXIMIZING YOUR RIGS

Reference your Rig!

Controls & Anatomy

Organizing Controls

FK & IK

When to use FK vs IK

Technical Controls

Pickers, Shelves and Buttons

Common Tools and Menus

Rig Cheats

Animal Rigs

 

05 GRAPH EDITOR

Introducing the Graph Editor

Tangents & Weights

Interpolation Types

Inserting or Adding keys

Deleting or Removing Keys

Copying and Pasting keys

Graph Editor Toolbar

Cycle Curves

Useful Curve Tools

Curve Filters

Graph Editor Themes

Curve Bookmarks

Multiple Graph Editors

 

06 MASTERING TIME

Moving Keys in the Time Slider

Secure Your Keys

Time Slider MMB Method

Copied Pairs

Time Slider Bookmarks

Time Slider Color-code

Region Tool

Retime Tool

Dope Sheet

 

07 PROFESSIONAL TECHNIQUES

Blue Pencil

Ghosting Editor

Channels

IK/ FK Transitions

Motion Trails

IK Pop Cleaning

Auto Key for Polish

New Insert Key Options

New Reorder Rotations Options (Gimbal Lock)

Pivot points

Cartoony Animation

3rd Party Plug-ins

 

08 CONSTRAINTS & CONTACT

What are constraints?

Multi-layered Constraints

 

09 CAMERA

Filmmaking

Camera Movements

180° Rule

Jump Cut

Maya Camera

Camera Clipping Planes

Cheating to the Camera

Playblast

Making Your Playblast Look Great

Lighting for Playblast

Shadows for Playblast

Final Touches for a Clean Playblast

Playblast a Sequence of Shots

 

10 CYCLES

Cycle Basics

Infinity Curve Types

Timing and Duration

Stride Length

Stride Length of Walk Cycles

Offsets

 

11 FACIAL ANIMATION

Face

How to Show a Character Thinking

Micro Expressions

Brows

Eyes and Eyelids

Blinks

Offset Blinks

Eyeline

Line of Action: Head

Emotional Asymmetry

Lip Sync

Speech

Dialogue Diagram Exercise

Animating Lip Sync

Animate the body first or the face first?

Jaw Animation

Lips

Audio

Audio Editing

 

12 LAYERS

What Are Animation Layers?

How Animation Layers Work

Why use Layers?

Layering Strategies

When to Use Animation Layers (and When Not To)

Practical Applications in Production

Key Takeaways

 

13 POLISH

Polish

Untwinning

Secondary

Smoothing

Micro Adjustments

Roughing

Biography

Kenny Roy began his career in 1997 as a dustbuster on cel-animated features. He’s gone on to animate some of the most memorable characters on screen, from King Kong to Scooby Doo. Over more than 25-year career, he’s taught animation in-person and online and been a speaker at conferences and seminars around the globe. Kenny currently operates November Games in New Zealand where he lives with his wife and two sons.

Genevieve Freckelton is an animator and instructor. Genevieve started in TV commercials and network news, then moved on to feature films and television, credits include Tron: Legacy and The Adventures of Kami and Big Bird. Genevieve has been teaching undergraduate character animation in Autodesk Maya for over 10 years. Currently Genevieve is teaching at De Anza College.